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Old May 31, 2006, 06:42 AM // 06:42   #1
Frost Gate Guardian
 
tryptamine_xxp's Avatar
 
Join Date: Feb 2006
Guild: Desolation Lords
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Smile PVE barrage team build (topk-fow-sf-othe)

I've decided to wright this down since i see barragers without pets-barragers with order of pain - and barragers with apply poison... i my self have played barrage for about 5 times in topk and 1 in fow . i mostly play order or healer. Unfortunantly this is based on prophecies only characters.i dont have factions so posting variations on the diferent roles would make this easier to viewers to apretiate this unstopable build

This is a ''default'' lineup i think pretty much works
<<<<TEAM SETUP>>>>
5 barragers with pet
2 necros -1 minnion master -1 order
1 healer monk


================================================== =======================
^^^barragers^^^
-this is the character builds revolving around barrage skill that makes this group possible.spamming barrage simultaneously with other 4 barragers can be a very deadly move if utilized properly.



)))))))EqUIPMENT:
+druids armor for extra energy
+ markmanship mask +1 with superrior markmanship rune on it preferably (how i got on it anyway :P)
+minor expertise-wilderness survival and major vigor or superrior vigor if you can afford(witch i think is not realy worth it)
+ flatbow-hornbow with 15^50 and customized preferred for barragers. 20/20 sundering , +30hp , +5armor ,+1markmanship 20% upgrades are reccomended. never have elemental damage bow unless its a location specificaly weak to one type of damage. some people have vampiric and zealous bows aswell. they are usefull as long as you know how to use them.



Core barrage build:
---these are skills that all barragers should carry NO MATTER WHAT!
+ charm animal
+ comfort animal
+ savage shot
+ barrage
+ throw dirt/dust trap (depends on if your ranger is gona have Wilderness Survival or another atribute apart marksmanship or expertise)


Basic tips:
1.never heal your pets. they supposed to die to give energy to necros and provide corpses for minnion master.if minnion master has used up your pet's corpse you can rez it so it can role up as tank or body blocker in a dificult ocassion or even the next minnion. often rangers forget their pets dead :S make sure to point out dead pets to others.
2. use barrage wizely. target midlle targets in groups rather than side ones.use it as primary attack skill apart the others in your skill bar
3. Dont forget you have throw dirt and use on melee foes but after you make sure you need to blind OR if they are already blind not to waste it
4. savage shot is good both to interupt and also to do more spiking damage based on order of vampire.dont only use as interupt oonly.
__________________________________________________ _________________
*****Spirit barrager******
__________________________________________________ __________________

---the spirits used by spirit barragers are Favorable Winds and Winnowing. normally there are 2 barragers having each from one. I suggest r/mo for spirit barragers cause of rebirth. the spirit barrager should be the one not rushing and not luring therefor the one with more chances to survive major attack.

Spirit barrager skills:
+ spirit (fw must be level 10-11 and ww level 8)
+ rebirth
+barbed trap / healing spring / remove hex / troll urgent / other spirit -- depends on what role you want to have in party.barbed trap is good for foes chassing your necros or monk, spring is good for minnions or countering spitefull spirit grouping , remove hex support on hex removal , troll urgent if you feel like you get in trouble too often and need more healing , or taking both spirits to allow more agressive barragers in group

::atributes:::
assuming you done both atribute quests for 200 skill points total :
Marksmanship: 12+4
Wilderness Survival: 10+1
Expertise 8+1
If you havent and you looking for quick solution take points off markmanship
*in case of remove hex you wont need WS so you have 12+1 expertise


Tips:
1. NEVER forget spirits before engaging
2. make sure spirits are safe from direct harm
3. its adviced to call your remove hex-throw dirt-spirit-rebirth-healing spring so others are aware what you are doing
4. never use rebirth in ''heat'' of battle. you are supposed to survive after annihilation to regroup the party.

__________________________________________________ ____________
*****Damage barrager*****
__________________________________________________ ____________

---these barragers focus on basic '''seek and destroy''' and are the attacking force of the team.
this type can be R/* although R/mo is pretty commonly used

Damage barrager skills:
+ dual shot ( good skill if you attacking one foe and need to get more healing from order of vampire and/or vampiric bow)
+ hunter shot/penetrating attack/power shot/pin down (pin down and hunter shot are not really fit for this build but fun to use as long as group can handle bit more flexible builds)
+ SECONDARY PROFFESION SKILL (here you can fit a secondary profession skill of your choise as long as it has a small cotribution for team OR enchant/reinforce/protect you in some way.can also be ranger skill)________ my suggestions are : ----RANGER* revive animals-tiger fury-backup spirit ----MONK* rebirth-contemplation of purity-heal area ----ELEMENTALIST* ward against foes-ward against melee-ward against elements ------MESMER* inspired hex-inspired enchantment-mantra of physical resistance -----NECROMANCER* rotting flesh-mark of subversion-dessecrate enchantments-death nova -----warrior* ''shields up''-''watch yourself''-flurry-healing signet ================= note that you must be sure you know why you need to take the skill > < im not gona analyse them cause its pretty obvious what their use is

:::atributes:::
Marksmanship: 12+4
Secondary Profession atribute: 8-10
Expertise: remaining points +1

Tips:
1. if things go wrong and team is facing serious chance of defeat you should be the first to die.
dont stay in battle if there is a way to survive but die to save your monk or order or give your remaining team a head start in fleeing.
2. spiking monks and called targets is something you have to organize or coordinate yourself with other barragers. take the callers role yourself. its not that hard really! If all barragers attack one foe he mostly gona die. there is a line between attacking one foe all together or attacking the ''grouped up for barrage '' foes. i guess you learn with experiences.
3.you must be the primary spammer of barrage skill! keep it going for as long as it is possible

__________________________________________________ ___________
*****luring-grouping barrager*****
__________________________________________________ ____________

----main focus on this barrager is the ability to choose what and when the group will attack (can be caller of targets also). also he is assigned to lure the group if needed.after that he is probably the only barrager not thinking of interupting-killing as primary goal. mostly you choose the best target and watch out for the next group or foe you need to kill. also point out enemy casts (meteor shower-spitefull spirit- etc) to keep the team on its toes.

luring-grouping barrager skills:
+whirlwind defence/ward against foes(ele)/wars against melee(ele) (make sure you arrange warding with other barragers)
+troll urgent
+ distracting shot/barbed trap/healing spring/concussion shot (caretaker role skills)

:::atributes:::
Marksmanship: 11+4
Wilderness survival: 8+1
Earth magic: 8 (0 if you dont have wards)
Expertise: remaining points +1

Tips:
1. make sure you point out that you gona lure all groups and be sure you knpw what you doing.
2. always take in thought diference in ground elevation before luring with bow AND that your pet will most likelly attack while you use your bow.
3.you must set the battleground of defence with your wards if any . keep in mind that you might need to add healing spring in the wards if done during heavy attacks.
4.it is best you dont put yourself at risk more than luring targets. the team needs you to be there to call targets or to keep wards-spring-interupts-warnings running.

================================================== =========================



^^^order necro^^^
---the role of the order necro is healer support mostly but also contributes in caretaking and damage dealing and therefor should be monk secondary only!!order necros should be far from danger but still be fairly close to their party members.the range of order of the vampire -heal party - aegis is a bit more than the size of the minimap on top left screen if you feel you need to run off somewhere to save yourself try and maintain visual contact on map with your party members.

))))))))EqUIPMENT:
+scar pattern armor reccomended for max energy
+blood face scar +1 blood magic and superrior blood magic rune on it
+ minor soul reaping rune , major vigor or superior vigor if affordable(not worth it imo) , also other minor necro runes if you think its necessary
+ weapon setup may be diferent from necro to necro. the suggestable equipment is:
1, insightfull(+5) staff of enchanting(20%) 20%recharge 20%casting for blood,healing or protection skills (depends on what skills you use the most). i got all 3 but mostly go for blood
2, axe-sword of enchanting(20%) with +5 energy mod /// collectors 20%recharge 20%casting for blood healing or protection skills . again based on what you use the most. blood is enough


Core order skills:
-----these are MUST HAVE skills for a barrage group order necro. some think order of pain is must have but i totally disagree.. in between order of vampire you could be doing much more usefull things than spaming order of pain
+order of the vampire
+blood renewall
+blood ritual
+rebirth

Basic tips:
1.your basic role is to use order of vampire as soon as possible. keep renewall running also to make your monk worry about you less
2.tell monk or mm to warn you in advance when they gona need blood ritual and be aware of their possition on party screen for fast responce.
3. use rebirth as quick as you can and also warn others you are using it.

__________________________________________________ _____
***healer order****
__________________________________________________ _____

----this order is the build you should use in ANY party you unfamiliar with or if you not sure about your monk's skill. your basic role apart from spaming order is to heal and hex remove your allies and providing energy regen on your monk if team is facing dificult groups.also you the only member who can sacrifice your role to resurrect fallen party members.


healer order skills:
+remove hex
+smite hex/holy veil/heal area/contemplation of purity
+heal other
+heal party

:::atributes:::
blood magic: 11+4
Soul reaping: 8+1
Healing prayers: 11

Tips:
1.do not heal party or generally heal your party members unless you see your monk cant handle mass dmg from foes and needs support
2. with heal area you can support either monk or minnions. keep your possitioning optimal in battlefield also not to be target of heavy damage.
3. use hex removal skills on allies based on your experience or after they call their wielding hex. most dangerous hexes for barrage are spitefull spirit and empathy.
4. if you choose contemplation of purity . use it to gain healing from blood renewall faster or get out of a dangerous situation. its more of a survival skill for your self.in any case its best to cast it with ATLEAST blood renewall enchantment on you to get the best out of it.

__________________________________________________ ___
***protector order***
__________________________________________________ ___

in this build you focus more on protecting allies from attacks and heavy damage. its tricky build and requires good team coordination. with good healing spring-warding-healing from the other party members, protector order can make the team much stronger.

protector order skills:
+aegis
+protective spirit
+guardian
+convert hexes/smite hex/remove hex/shielding hands (choose hex removal if there is less than 3 in party ANd if you think its necessary)

Tips:
1.use aegis when your pet-minnion ''block'' has been breached or when multiple attacks are on alot of party members. wrong use of aegis can make it almost pointless equiping.
2.protective spirit is hard to use efficiently . you must know when your party might recieve way more than 40-50 dmg so you cast it. good to support monks healing in heavy spiking.
3.use guardian on monk,yourself or minionmaster mostly to protect them from chassing melee foes.
4.same rules for healer order on hex removal unless you have shielding hands. this skill helps lurer and generally party members under heavy attack. use wizely.

================================================== ============================================



^^^ healer monk ^^^
----the monks only job is to constantly heal the team from any type of damage. its a tough job especially with random groups that dont know much about what they are doing (sigh).

)))))))))EqUIPMENT:
+Ascetic armor recomended for max energy
+healing scalp +1 healing prayers with superior healing rune
+miinor divine favor , major vigor or superior vigor (hehe you know :P) other monk runes if necessary.
+ either insightfull(+5) healing staff of enchanting(20%) with 20%recharge/20%casting for healing prayers or axe-sword of enchanting (20%) +5 energy mod with 20%recharge/20%casting collectors offhand.

Core healer monk skills:
------These are the skills all healer monks MUST have (in my oppinion always) unless ofcourse its a boon protector.

+healing touch (self heal)
+healing breeze (can heal necro's sacrifice without you worriying about him)
+orison of healing (spammable skill 1)

Basic tips:
1. NEVER OVERHEAL!! use as much healing as you think is neccesary! you must know what kind of damage each foe or hex is capable of. health bars shouldnt reach alot more below 50%
2. try avoid having party members running close to you with foes chassing them. its something you should warn them about.
3.in some cases people get healed too much while they are beeing wanded so they just stand there ignoring the fact that you might run out of energy. there are not many things you can do about that. you can either let him die and tell him why you didnt heal or cast a spell like healing seed or healing breeze to help you focus on other members.
4.you cant risk dying. and you cant risk letting rezers die (unless you got rebirth). make sure you got right possitioning on battlefield.
5. try and NOT kite too far-get separated from main group- even if someone desides running away with degen and a warrior behind him.. its better for one member to die like than than you trying to save him with putting the other members in danger.

__________________________________________________ _
*****woh hp monk****
__________________________________________________ _

---fairly easy build to learn. its pretty much all the team needs from healing.

woh hp monk skills:
+word of healing (spamable skill 2)
+heal party
+heal other/dwaynas kiss (spammable skill 3)
+rebirth/divine intervention-/conteplation of purity/<<hex removal>>/channeling(mesmer)
+healing seed/vigorous spirit/<<hex removal>>

:::atributes:::
Healing prayers: 12+4
Divine Favor: 12+1

Tips:
1.woh is good skill but is best used at party members with less than 50% health
2.heal party is a skill you cant afford to over spam. if you feel you need to use it more than once in a row you MUST ask your order for blood ritual in advance
3.use the spammable skills with caution. its easy to drain your energy without realizing
4.channeling is mostly used in pvp modes. i cant say i ever needed it in barrage groups. gota add it there since i think it can be usefull. make sure you have it on you always
5.if using contemplation of purity make sure you got enchantment on you before you use
6.if you dont have healing to do its good chance to cast vigorous spirit if you got it equiped
7.only take one hex removal with you if any
8.if equiping rebirth NEVER use it in battles.

__________________________________________________ ______
SIMILAR BUILDS:
woh hp can be easily a template for other builds. for example take same build with diferent elite than word of healing>>>

1.----->> aura of faith (used on party members that are most likely gona be under heavy attack)
2.----->> Mantra of recall-mesmer (solves the energy managment problem sufficiently)
3.----->> offering of blood-necro (simillar role with mantra of recall but requires monks safety as it sacrifices health)
4.----->> healing hands (makes individual players to be able to withstand large amounts of attacks)

Atributes for 2. and 3. should have 8-10 on inspiration for 2. and blood magic for 3. and both builds with 10+1 divine.

i personally dont suggest boon-prot in barrage groups cause then the party lacks healing against heavy nuking. also overhealing is almost always a problem.

================================================== =============================================

^^^ Minnion Master necro ^^^
---minnion masters role is to keep an undead army constanly up and running. minnion surve as tanks,damage dealers and extra energy source.Unfortunantly minnion masters from factions campaign are more powerfulll than the ones in prophecies campaign. but the idea remains the same.ill try make it as template as i can

)))))))))EqUIPMENT:
+scar pattern armor recomended for max energy and bloodstained boots
+death magic face scar+1 death magic with superrior death magic on it.
+minor soul reaping and blood magic , major vigor or superrior vigor ()
+ insightfull (+5) bone staff of death magic (20%) with 20%recharge/20%casting of death magic.This staff might be ideal but is pretty unaffordable to the average player so i guess similar collectors or green items can be used

Core minnion master skills:
----this skills are vital for every minnion master for either campaign

+blood of the master (basic minnion heal skill)
+bone fiends (still remains fastest attacking minnion and is long ranged)
+deathly swarm (helps when there arent any minnions left to perserve)
+tanking minnions: for prophecies bone horror for factions vampiric horror

Basic tips:
1. exploiting corpses for minnion creation must be done as quick as possible. its easy to see when something dies from the +energy you get from your soul reaping.
2. your main objective is to keep your minnions alive without risking taking much damage on you. try stay out of harms way. a dead minnion master can slow down the team alot.
3.make sure you dont make too many fiends and too little horrors and vice versa. they both needed equally.

__________________________________________________ ____
*******Minnion Master necro (prophecies only)********
__________________________________________________ ____


--- prophecies only MM's can still be usefulll as long as they know what they doing

prophecies MM skills:
+offering of blood (energy managment for blood of master spamming)
+bone minnions/veratas sacrifice (extra minnion heal or minnions for quick tanking or nova bombing)
+dark bond/taste of death/blood renewall(self heal-self protect )
+death nova/rotting flesh/
:::atributes:::
Death magic: 12+4
Soul reaping: 10+1
Blood magic: 8+1


Tips:
1.use offering as soon at is available and necessary. keep the enrgy flowing but watch out for your health and battle status first.
2.if using dark bond and death nova its good to nova yourself after bond to have enchantment-strip protection.
3.you must remeber you can only have 10 minnions max. it is best you mae bone minnions if its absolutelly necessary. its not good tto loose 2 bone fiends or 2 horrors to make 2 minnions.
4.keep spamming blood of master and if equiped,use veratas sacrifice for when team is running .

I' havent played minnion master much after upgrade(nerfed) so i think there are plenty builds that you can find that are more fitting to your needs. also i plan on getting a factinos build also here.

================================================== =============================================


thats basically the core of a barrage team:

2 spirit barragers
2 damage barragers
1 luring-grouping barrager
1 healer order necro
1 minnion master necro
1 healer monk

I hope this is enough info for you people to stop bringing apply poison in barrage teams
Feel free to add variations to these builds. i mostly want to hear some interesting but sure to work factions skills additions that work better than current skills used.
As i said i wrote this to get more experienced barrage groups. if any of you ppl that read this encounter ppl that dont know the builds please point them here --------------

Have fun and enjoy Guildwars
--Acidic

Last edited by tryptamine_xxp; May 31, 2006 at 07:09 AM // 07:09..
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Old May 31, 2006, 09:06 PM // 21:06   #2
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Join Date: Apr 2006
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good post, this will be useful for new players trying to do barrage teams
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